![]() The game allows players to switch between the two heroes on the fly, using each character's special abilities where they'll do the most good. Each character has a distinct set of superpowers, as in the movie, and these can become stronger with experience. Incredible or Frozone, in a battle against the Underminer and his aggressive robot minions. On “100 Mile Dash,” fast marimba runs and darting section writing captures the blinding speed of Dash, the couple’s superhero son, and “The Incredits,” with its smooth woodwinds, plunger brass parts, and herky-jerky drum patterns, brings the album to an exciting close.An action-adventure game designed to continue the story of the 2004 feature film, the comprehensively credentialed Disney Presents a Pixar Film: The Incredibles - Rise of the Underminer allows players to take the role of Mr. “The Glory Days” evokes both Barry and Elmer Bernstein’s music for the classic 1957 drama, Sweet Smell of Success. Giacchino’s music includes both sweeping orchestrations and big-band jazz workouts that favor brash, edgy brass writing. ![]() Composer John Barry’s work on early James Bond movies, in particular, serves as a key inspiration. ![]() (Since that time, Giacchino has developed quite a reputation both for his feature scores and for his excellent work on the television series, Lost.) The music for The Incredibles, a tale of a retired superhero couple - and their superhero children - swinging into action, is influenced by ‘50s and ’60s thriller and spy movie soundtracks. Michael Giacchino had already established himself as a videogame composer when he was tapped to score his first big movie project, The Incredibles, a 2004 animated film from Pixar. ![]()
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